C Programming Training Courses

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C Programming Training Courses

Learn to Program in C and C++

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+C++11: Programming Fundamentals

    Overview/Description
    C++ is a general purpose, object-oriented programming language with the C language as its core. The latest release is C++11. This course covers essential C++11 programming essentials, as well as containers, data structures, and data types. It also features lambda expressions, iterators, and enumeration classes.

    Target Audience
    Individuals with programming experience who wish to learn the basics of C++ programming.

    Prerequisites
    None

    Expected Duration (hours)
    2.0

    Lesson Objectives
    • start the course
    • use the auto keyword in C++
    • use the nullptr literal in C++
    • use the initializer_list in C++
    • use the constant expression in C++
    • use nothrow new to suppress allocation exceptions in C++
    • use suffix notation to specify return types in C++
    • use unordered_map in C++
    • use unordered_set in C++
    • use bit fields in C++
    • use stl::bitset in C++
    • use stl::pair in C++
    • use stl::deque in C++
    • use stl::multimap in C++
    • use stl::multiset in C++
    • use stl::array in C++
    • use stl::priority_queue in C++
    • use stl::stringstream in C++
    • use numeric type literals in C++
    • recognize iterators using find in C++
    • recognize iterators using sort in C++
    • recognize insert iterators in C++
    • use iterators to copy and move in C++
    • recognize enumeration classes in C++
    • overloading operators on an enumeration class in C++
    • make decisions involving fundamental programming concepts in a C++11 application

+C++11: Programming Techniques

    Overview/Description
    C++ includes a number of features for manipulating functions and types and it includes features such as concurrency for optimizing applications. This course covers using function adapters, assertions and type traits, and threads and concurrency in C++11. It also covers Smart pointers and valarray.

    Target Audience
    Individuals with programming experience who wish to learn the basics of C++ programming.

    Prerequisites
    None

    Expected Duration (hours)
    2.0

    Lesson Objectives

    • start the course
    • use bind for partial evaluation in C++
    • use the mem_fn function adapter in C++
    • recognize how to use static_assert and type_traits in C++
    • use type information at run-time in C++
    • use the primary type traits in C++
    • use the composite type categories in C++
    • use the type properties in C++
    • use the type features in C++
    • use the type relationships in C++
    • use the property queries in C++
    • use threads in C++
    • pass arguments to threads in C++
    • recognize how to return from threads in C++
    • use mutexes in C++
    • use unique_lock and condition_variable to share data between threads in C++
    • use future and promise in C++
    • use a packaged task in C++
    • use async in C++
    • access the properties of the this thread in C++
    • access variables using atomic in C++
    • decide which programming techniques to use in a C++11 application

+C++11: Programming with Boost

    Overview/Description
    Boost includes a range of free, portable, and peer-reviewed C++ libraries and includes a number of libraries specific to C++11. This course covers a series of commonly used Boost libraries.

    Target Audience
    Individuals with programming experience who wish to learn the basics of the Boost libraries.

    Prerequisites
    None

    Expected Duration (hours)
    2.5

    Lesson Objectives

    • start the course
    • provide a high level overview of the Boost libraries
    • configure visual studio to compile and link Boost in C++
    • use the bimap in Boost C++ libraries
    • use the circular buffer in Boost C++ libraries
    • recognize the functionality of dynamic bitset in Boost C++ libraries
    • use the dynamic bitset in Boost C++ libraries
    • use any in Boost C++ libraries
    • use variant in Boost C++ libraries
    • use variant visitor in Boost C++ libraries
    • use the BOOST_FOREACH in Boost C++ libraries
    • use the tokenizer in Boost C++ libraries
    • use token separators in Boost C++ libraries
    • use the Boost format library for C++
    • use tabulation and manipulators in Boost C++ libraries
    • use lexical cast in Boost C++ libraries
    • use numeric cast in Boost C++ libraries
    • use numeric converter in Boost C++ libraries
    • use numeric bounds in Boost C++ libraries
    • work with Posix time in Boost C++ libraries
    • work with the Gregorian calendar in Boost C++ libraries
    • use UUID in Boost C++ libraries
    • work with Boost string algorithms in Boost C++ libraries
    • use case conversion in Boost C++ libraries
    • use trimming strings in Boost C++ libraries
    • use string iterators in Boost C++ libraries
    • use string predicates in Boost C++ libraries
    • use string find algorithms in Boost C++ libraries
    • use erase and replace string operations in Boost C++ libraries
    • use split string in Boost C++ libraries
    • use string classification in Boost C++ libraries
    • decide which aspects of the boost library to use in a C++11 application

+C++11: Advanced Techniques and C++14 Preview

    Overview/Description
    The next C++ standard is known as the C++14 standard. This course aims to familiarize the C++ programmer with C++11 features such as lambda expressions, smart pointers and valarray, as well as some of the upcoming language changes introduced in the C++14 standard.

    Target Audience
    Individuals with C++ programming experience who wish to learn how to use features such as lambda expressions, smart pointers, and Valarray in C++11 and preview the language changes introduced in C++14.

    Prerequisites
    None

    Expected Duration (hours)
    1.5

    Lesson Objectives

    • start the course
    • use lambda expressions in C++
    • use the capture list in C++
    • use the stl::for_each expression in C++
    • use stl::sort expression in C++
    • recognize smart pointers in C++
    • use the shared pointer in C++
    • use the unique pointer in C++
    • use the weak pointer in C++
    • use valarray in C++
    • use valarray operations in C++
    • use valarray slices in C++
    • recognize the main features and updates included in C++14
    • use lambda capture expressions in C++14
    • use function return type deduction in C++14
    • use updated constant expressions in C++14
    • use binary literals and literal suffixes in C++14
    • use the appropriate techniques for C++11 and C++14 applications


+Programming in C++: Working with Classes

    Overview/Description
    As an object oriented programming language, one of the most powerful features of C++ is the ability to make custom objects and types. In this course, you'll explore the basics of creating custom classes and object oriented programming in C++.

    Target Audience
    Developers looking to improve their skills in C++

    Prerequisites
    None

    Expected Duration (hours)
    1.0

    Lesson Objectives
    • start the course.
    • create a class in C++
    • add a private member to a class in C++
    • add a protected member to a class in C++
    • add public members to a class in C++
    • create a class constructor in C++
    • create a class deconstructor in C++
    • create a class with overloaded constructors in C++
    • create a class with a default constructor in C++
    • create a pointer in C++
    • create a struct in C++
    • create a union class type in C++
    • create a class with overloaded operators in C++
    • create a class using the this keyword in C++
    • create a C++ class with static members
    • declare a friend function in C++
    • declare a friend class in C++
    • create a C++ class with inheritance
    • create a C++ class with multiple inheritance

+Programming in C++: Arrays, Pointers, and STL

    Overview/Description
    Arrays are a powerful construct in C++ enabling grouping, ordering and enumeration of objects. The Standard Templates Library provides a convenient ready-made set of classes to use with C++. In this course, you'll explore C++ arrays, pointers, and data types available using the Standard Templates Library (STL).

    Target Audience
    Developers looking to improve their skills in C++

    Prerequisites
    None

    Expected Duration (hours)
    1.0

    Lesson Objectives

    • start the course
    • declare and initialize an array in C++
    • access a member of an array in C++
    • create a multi--dimensional array in C++
    • set a pointer to an array in C++
    • pass an array to a function in C++
    • create a function in C++ that returns an array
    • manipulate a pointer in C++
    • declare and use a pointer in C++
    • use a null pointer in C++
    • execute arithmetic using a pointer in C++
    • create an array of pointers in C++
    • pass a pointer to a function in C++
    • create a function that returns a pointer in C++
    • write a C++ program using a forward_list from the standard templates library
    • write a C++ program using a list from the standard templates library
    • write a C++ program using a map from the standard templates library
    • write a C++ program using a queue from the standard templates library
    • write a C++ program using a set from the standard templates library
    • write a C++ program using a stack from the standard templates library
    • write a C++ program using a vector from the standard templates library

+Programming in C++: STL I/O and Headers, Templates, and Namespaces

    Overview/Description
    C++ namespaces are an important concept when writing large-scale applications and distributing software. Function and class templates in C++ enable the use of generic types so that your function or class can be written once, to work with many types of data. In this course, you'll explore the STL I/O classes and headers. You'll also learn about using templates for functions and classes, as well as namespaces in C++.

    Target Audience
    Developers looking to improve their skills in C++

    Prerequisites
    none

    Expected Duration (hours)
    1.0

    Lesson Objectives

    • start the course
    • work with STL IO input streams in C++
    • work with STL IO output streams in C++
    • open and close a file using STL IO in C++
    • work with STL IO text files in C++
    • work with STL IO binary files in C++
    • work with STL IO stream pointers in C++
    • work with STL IO encryption in C++
    • work with the STL chrono header in C++
    • work with the STL exception header in C++
    • work with the STL random header in C++
    • work with the STL regex header in C++
    • work with the STL string header in C++
    • work with the STL tuple header in C++
    • declare a function template in C++
    • use a function template in C++
    • declare a class template in C++
    • use a class template in C++
    • declare a namespace in C++
    • use a namespace in C++
    • create a namespace alias in C++
    • create a C++ application using the std namespace

+Programming in C++: Structure and Data Types

    Overview/Description
    C++ is a strongly typed language, and so a thorough understanding of data types is critical to be a good C++ programmer. In this course, you'll learn about the basic structure of C++ and the function of operators. You'll also learn about data types, from basic built-in types like integers to the use of custom data types.

    Target Audience
    Developers looking to improve their skills in C++

    Prerequisites
    None

    Expected Duration (hours)
    2.0

    Lesson Objectives

    • start the course
    • describe the structure of a C++ program
    • recognize the differences between C++ and C
    • use arithmetic operators in a C++ program
    • work with relational and logical operators in C++
    • work with bitwise operators in C++
    • work with assignment operators in C++
    • work with compound assignment operators in C++
    • recognize the characteristics of C++ data types
    • work with C++ data type modifiers
    • work with arrays in C++
    • work with pointer access and dynamically allocated arrays in C++
    • work with C-style string in C++
    • work with null terminated strings in C++
    • work with UTF-16, UTF-32, and wide characters in C++
    • write a function in C++
    • use pointer in C++
    • create a new data type in C++
    • create an enumerator in C++
    • use date and time in C++
    • work with C++ tokens, digraph and trigraph

+Programming in C++: Program Structure and Exceptions

    Overview/Description
    Understanding the structure of C++ programs is critical for implementing C++ code effectively. Variables are another basic concept that is key to success. This course covers the structure of C++ programs from branching and looping to the inclusion of functions as discrete code blocks. You'll also learn about variables and memory allocation, handling exceptions, file IO, and working with and formatting strings.

    Target Audience
    Developers looking to improve their skills in C++

    Expected Duration (hours)
    2.0

    Lesson Objectives

    • start the course
    • use the if statement in branching C++ programs
    • use a for loop in C++ programs
    • use a while loop in C++ programs
    • use a do while loop in C++
    • use the switch statement in C++ programs
    • define default arguments for a function in C++
    • write an inline function in C++
    • write overloaded functions in C++
    • pass pointers as arguments to functions in C++
    • use the nothing statement in C++
    • recognize how global, static, dynamic, and local variables are allocated memory in C++
    • allocate and release dynamic memory in C++
    • allocate and release objects in C++
    • overload the new and delete functions
    • use asserts for troubleshooting in C++ programs
    • implement exception handling in C++ programs
    • work with C++ I/O streams
    • work with file I/O stream classes
    • use comments and whitespace in C++
    • use the C++ string class
    • use the C++ wide string class

+Programming in C++: Tools and Techniques

    Overview/Description
    There are many types of constants in C++, and mastering them is critical to producing readable and manageable code. A good IDE will help with the development and maintenance of large code projects, and choosing the right one for your project is important. In this course, you'll learn about the use of constants and references in C++, as well as tools and IDEs for C++ development. You'll also learn about class constructors and deconstructors, and class and function operators. Finally, you'll learn about header and source files and passing command line arguments to C++ programs.

    Target Audience
    Developers looking to improve their skills in C++

    Prerequisites
    None

    Expected Duration (hours)
    2.0

    Lesson Objectives

    • start the course
    • use const with function arguments in C++
    • use const with variables in C++
    • use const with pointers in C++
    • use references in C++
    • use references as function arguments in C++
    • use references as function return values in C++
    • configure C++ toolchains in Eclipse
    • create C++ projects in Eclipse
    • create C++ projects in Visual Studio
    • compile C++ programs with GCC
    • create classes with the copy constructor in C++
    • create classes by chaining constructors in C++
    • create classes with chained destructors in C++
    • overload operators in C++ custom classes
    • pass objects as function arguments in C++
    • create C++ virtual functions
    • create abstract and interface classes in C++
    • use the C++ preprocessor
    • parse command line arguments in C++
    • divide code into header and source file pairs in C++



+ANSI C Programming: Introducing C

    Overview/Description
    To familiarize students with the capabilities of the ANSI C language and to enable them to write useful C programs

    Target Audience
    Programmers and software developers new to ANSI C

    Prerequisites
    Awareness of programming concepts; experience of using a third-generation, high-level language, such as Pascal, PL/1, BASIC, or FORTRAN

    Expected Duration (hours)
    4.0

    Lesson Objectives
    • identify file types and their uses in ANSI C.
    • list the steps involved in processing ANSI C source code into an executable format.
    • list the main preprocessor directives used in ANSI C and use the #define and #include directives correctly.
    • correctly format functions and comments in ANSI C.
    • identify the four main datatypes and the main format specifiers used in ANSI C.
    • write a short C program that prints messages and displays user input on screen.
    • identify arithmetic, relational, and logical operators, and list the characteristics of expressions and statements in ANSI C.
    • use the correct syntax for a conditional statement and differentiate between the loop statements for, while, and do in ANSI C.
    • write a for statement in ANSI C.
    • correctly assign subscripts in an array and use string arrays in ANSI C.
    • define, initialize, and assign pointers to variables and arrays in ANSI C.
    • code an array pointer in ANSI C.

+ANSI C Programming: Data Representation

    Overview/Description
    To describe how ANSI C programs use memory to store data and how to write portable C programs

    Target Audience
    Programmers and software developers new to ANSI C

    Prerequisites
    Awareness of programming concepts; experience of using a third-generation, high-level language, such as Pascal, PL/1, BASIC, or FORTRAN

    Expected Duration (hours)
    3.3

    Lesson Objectives

    • declare local and external variables and distinguish between declarations and definitions in ANSI C.
    • identify the four datatypes used in ANSI C and detail their respective storage restrictions.
    • name the datatype qualifiers used in ANSI C and identify the datatypes with which they can be used.
    • list the rules for naming identifiers in ANSI C.
    • distinguish between defining and initializing variables in ANSI C.
    • use shorthand suffixes while qualifying variables in ANSI C.
    • define and initialize variables in ANSI C.
    • identify decimal, octal, and hexadecimal integer constants and floating point constants in ANSI C.
    • use character and string constants in ANSI C.
    • use special constants and enumerators in ANSI C.

+ANSI C Programming: Functions

    Overview/Description
    To introduce functions in ANSI C and describe how to write and use them in programs

    Target Audience
    Programmers and software developers new to ANSI C

    Prerequisites
    Awareness of programming concepts; experience of using a third-generation, high-level language, such as Pascal, PL/1, BASIC, or FORTRAN

    Expected Duration (hours)
    5.3

    Lesson Objectives

    • distinguish between library and user-defined functions and identify the basic elements of a function in ANSI C.
    • declare and define functions in ANSI C.
    • use header files in ANSI C.
    • list the advantages of using functions and use the correct syntax for functions in ANSI C.
    • write a function that converts temperature readings from Fahrenheit to Celsius in ANSI C.
    • identify elements of an ANSI C function and format them correctly.
    • distinguish between formal and actual parameters and compare ANSI C function headers with other versions of C.
    • identify the points in a program where functions are declared, defined, and called and in ANSI C.
    • write a program in ANSI C that raises one number to the power of another.
    • list the features of return statements, return expressions, and function prototypes in ANSI C.
    • distinguish between calling by reference and calling by value in ANSI C and to list the characteristics and advantages of each.
    • write a program with functions that pass parameters, using call by value in ANSI C.
    • list the four storage classes in ANSI C and describe their extent.
    • describe the scope of storage classes and functions in ANSI C.
    • distinguish between recursive and nonrecursive functions and list the advantages of recursion in ANSI C.
    • write an ANSI C program that uses recursion to calculate the factorial of a given number.

+ANSI C Programming: Expressions

    Overview/Description
    To describe the syntax rules governing expressions and statements in ANSI C and how to to use expressions and statements

    Target Audience
    Programmers and software developers new to ANSI C

    Prerequisites
    Awareness of programming concepts; experience of using a third-generation, high-level language, such as Pascal, PL/1, BASIC, or FORTRAN

    Expected Duration (hours)
    3.6

    Lesson Objectives

    • identify the Boolean value of expressions and functions in ANSI C.
    • write an ANSI C program to accept and validate some simple user input.
    • use simple and compound assignment operators in ANSI C.
    • identify ANSI C's arithmetic and relational operators and place them in the correct order of precedence.
    • identify and use the logical operators in ANSI C.
    • identify and use bitwise operators in ANSI C.
    • use the comma operator in ANSI C.
    • use the conditional operator in ANSI C.
    • apply the rules of precedence and associativity in ANSI C.
    • identify the operators that have precise rules about the order of evaluation of their operands in ANSI C.
    • identify mixed datatypes in expressions and apply the rules of datatype conversion and type casting in ANSI C.

+ANSI C Programming: Flow Control

    Overview/Description
    To describe advanced flow-control statements

    Target Audience
    Programmers and software developers new to ANSI C

    Prerequisites
    Awareness of programming concepts; experience of using a third-generation, high-level language, such as Pascal, PL/1, BASIC, or FORTRAN

    Expected Duration (hours)
    2.7

    Lesson Objectives

    • list the flow control mechanisms available and use the correct syntax for if, nested if, and if-else statements in ANSI C.
    • write an if-else statement in ANSI C.
    • differentiate between ANSI C's three loop statements.
    • use the break and continue statements appropriately in ANSI C.
    • write nested loop statements in ANSI C.
    • identify appropriate scenarios for using the goto statement in ANSI C.
    • use the switch statement in ANSI C and distinguish between it and the if-else statement.
    • write a switch statement in ANSI C.

+ANSI C Programming: Text Processing

    Overview/Description
    To describe how to write ANSI C programs for text, string, and array processing

    Target Audience
    Programmers and software developers new to ANSI C

    Prerequisites
    Awareness of programming concepts; experience of using a third-generation, high-level language, such as Pascal, PL/1, BASIC, or FORTRAN

    Expected Duration (hours)
    4.0

    Lesson Objectives

    • define one-dimensional and multidimensional arrays and find the mean of an array in ANSI C.
    • write the code that reads an array in ANSI C.
    • initialize one- and two-dimensional arrays with constant data in ANSI C.
    • pass an array to a function in ANSI C.
    • write a program that stores user input in an array and then passes the array to a function in ANSI C.
    • format strings and string literals in ANSI C and distinguish between strings and character arrays.
    • identify the steps involved in extracting a substring from a string in ANSI C.
    • write the code that extracts a substring from a string using an array in ANSI C.
    • name the most common string-handling library functions in ANSI C and list their uses.
    • use the correct syntax when defining and initializing string pointers and string pointer arrays in ANSI C.
    • alter a piece of code to use pointers instead of array subscripts in ANSI C.
    • write a program that extracts a substring from a string using pointers in ANSI C.

+ANSI C Programming: Processing Records

    Overview/Description
    To describe how to write ANSI C programs for processing aggregate data objects individually, in arrays, and in lists

    Target Audience
    Programmers and software developers new to ANSI C

    Prerequisites
    Awareness of programming concepts; experience of using a third-generation, high-level language, such as Pascal, PL/1, BASIC, or FORTRAN

    Expected Duration (hours)
    4.0

    Lesson Objectives

    • use the correct syntax when declaring and defining structures in ANSI C.
    • define and declare a structure in ANSI C.
    • declare and define nested structures, distinguish between valid and invalid structures, access structure members, and assign data to a structure in ANSI C.
    • write an ANSI program that will store user input in a structure.
    • define a structure array in ANSI C.
    • define pointers to structures, access structure members, user pointers with nested structures, and define an array of structure pointers in ANSI C.
    • pass structures to functions using both pointers and copies of structures in ANSI C.
    • write an ANSI C program that passes a structure to a function as a formal parameter and returns a structure.
    • use the correct syntax for bit fields in ANSI C and identify the advantages and disadvantages of using them.
    • distinguish between unions and structures and declare and define a union in ANSI C.
    • use pointers to link two structures in ANSI C.
    • use sizeof with variables, arrays, unions and structures, redefine datatype names with typedef in ANSI C.

+ANSI C Programming: Pointers

    Overview/Description
    To describe how to write advanced, efficient ANSI C programs using pointers

    Target Audience
    Programmers and software developers new to ANSI C

    Prerequisites
    Awareness of programming concepts; experience of using a third-generation, high-level language, such as Pascal, PL/1, BASIC, or FORTRAN

    Expected Duration (hours)
    2.8

    Lesson Objectives

    • use the correct syntax for defining and initializing pointers in ANSI C.
    • define and initialize pointers to different datatypes in ANSI C.
    • distinguish between access by reference and access by value and use access by reference to pass parameters to functions and structures in ANSI C.
    • list the rules of double indirection and pass pointers to pointers in ANSI C.
    • increment and decrement pointers in ANSI C.
    • define and initialize function pointers and arrays of function pointers in ANSI C.
    • define and initialize arrays of pointers in ANSI C.
    • match a set of ANSI C pointer declarations with their descriptions.
    • name the ANSI C functions responsible for allocating memory at runtime and identify their particular uses, allocate memory, using the malloc() function, and free memory, using the free() function.
    • list the differences between linked lists and arrays and code a linked list in ANSI C.

+ANSI C Programming: The Standard Library and Preprocessor

    Overview/Description
    To describe programming file and other I/O operations in ANSI C and how to implement facilities from the standard library

    Target Audience
    Programmers and software developers new to ANSI C

    Prerequisites
    Awareness of programming concepts; experience of using a third-generation, high-level language, such as Pascal, PL/1, BASIC, or FORTRAN

    Expected Duration (hours)
    3.3

    Lesson Objectives

    • name the most common header files and list their uses and identify the functions used to read and write using standard I/O in ANSI C.
    • print and format output using the printf() function in ANSI C.
    • accept and format user input, using the scanf() function in ANSI C.
    • use the file pointer, open and close a file, get characters and strings from files, and put characters and strings into files in ANSI C.
    • list the characteristics of buffered I/O and identify the ANSI C functions that it uses.
    • complete the code that will create and write to a file, using buffered I/O functions in ANSI C.
    • list the common string handling functions in ANSI C and use them correctly.
    • list the characteristics of the argc and argv command-line arguments and use them to accept user input in ANSI C.
    • use the #include preprocessor directive to include a header file in a program and use #define to create identifiers and macros in ANSI C.
    • identify the preprocessor directives and macros used for conditional compiling, debugging, and diagnostics in ANSI C.

+TestPrep Final Exam: ANSI C Programming

    Overview/Description
    Generally taken near the end of a program, Final Exam: ANSI C Programming enables the learner to test their knowledge in a testing environment.

    Target Audience
    Individuals seeking practice in a testing environment, covering the skills and competencies being measured by the courseware.

    Prerequisites
    The associated SkillSoft content should be completed before attempting this test. This will maximize the effectiveness of the simulated preparation exam.

    Expected Duration (hours)
    0.0

    Lesson Objectives

    • ANSI C Programming: Introducing C
    • ANSI C Programming: Data Representation
    • ANSI C Programming: Functions
    • ANSI C Programming: Expressions
    • ANSI C Programming: Flow Control
    • ANSI C Programming: Text Processing
    • ANSI C Programming: Processing Records
    • ANSI C Programming: Pointers
    • ANSI C Programming: The Standard Library and Preprocessor

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